<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wiimote Headtracking in Processing</title>
	<atom:link href="http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/</link>
	<description>beatz &#38; funkz</description>
	<lastBuildDate>Thu, 19 Mar 2009 10:50:30 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Wiimote head tracking in Processing - Hack a Day</title>
		<link>http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/comment-page-1/#comment-101168</link>
		<dc:creator>Wiimote head tracking in Processing - Hack a Day</dc:creator>
		<pubDate>Mon, 16 Mar 2009 22:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/#comment-101168</guid>
		<description>[...]   [Manuel] has been playing around with [Johnny Lee]&#8217;s Wiimote head tracking code. He&#8217;s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...]   [Manuel] has been playing around with [Johnny Lee]&#8217;s Wiimote head tracking code. He&#8217;s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won&#8217;t [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epokh</title>
		<link>http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/comment-page-1/#comment-99970</link>
		<dc:creator>epokh</dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/#comment-99970</guid>
		<description>Nice job, I&#039;m using SDL + OpenGL + wiiuse library to get some 3D objects controlled by the wii. I&#039;m going to try your equation on my configuration to see if it works.
cheers</description>
		<content:encoded><![CDATA[<p>Nice job, I&#8217;m using SDL + OpenGL + wiiuse library to get some 3D objects controlled by the wii. I&#8217;m going to try your equation on my configuration to see if it works.<br />
cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wiimote head tracking in Processing</title>
		<link>http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/comment-page-1/#comment-95490</link>
		<dc:creator>Wiimote head tracking in Processing</dc:creator>
		<pubDate>Mon, 25 Aug 2008 23:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/#comment-95490</guid>
		<description>[...] has been playing around with [Johnny Lee]&#039;s Wiimote head tracking code. He&#039;s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won&#039;t [...]</description>
		<content:encoded><![CDATA[<p>[...] has been playing around with [Johnny Lee]&#39;s Wiimote head tracking code. He&#39;s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won&#39;t [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create Digital Motion &#187; Preview: Wiimote Headtracking, Now in Processing</title>
		<link>http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/comment-page-1/#comment-95472</link>
		<dc:creator>Create Digital Motion &#187; Preview: Wiimote Headtracking, Now in Processing</dc:creator>
		<pubDate>Mon, 25 Aug 2008 14:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.bl0rg.net/netzstaub/2008/08/24/wiimote-headtracking-in-processing/#comment-95472</guid>
		<description>[...] Wiimote Headtracking in Processing via wesen&#8217;s Twitter (follow CDM at Twitter: cdmblogs) [...]</description>
		<content:encoded><![CDATA[<p>[...] Wiimote Headtracking in Processing via wesen&#8217;s Twitter (follow CDM at Twitter: cdmblogs) [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
