The key is to remember that there’s more than one type of action : some Gamemasters will confuse « action » with « combat », and while a good fight is certainly one way to keep the characters busy, it’s not the only way nor is it always the most satisfying.
Malheureusement, cette confusion est encore trop souvent présente.
Then you solicit [your players] opinions about the kinds of characters they’d like to play, while describing the sort of story you were thinking of running. Some Gamemasters may consider this deviation from the norm akin to tipping off the enemy on the night before a major military offensive, but that kind of adversarial relationship between Gamemaster and players isn’t much fun for anyone.
L’emphase est de moi.
Ces deux citations sont extraites de Hollow Earth Expedition.