Ces deux conseils bien sentis sont destinés au générateur de missions du Referee’s Handbook de FrontierSpace, mais ils peuvent également s’appliquer au giannirateur de scénarios :
Your initial response might be to reject a certain result because you don’t see how it applies. But you should strongly consider finding a place for your result – the purpose is to drive your imagination to a place you might not have otherwise considered. Consider this process to be analogous to a writing prompt. Just because it doesn’t fit with things you’ve rolled so far doesn’t mean it won’t make the adventure better.
If you roll a result you don’t like, twist it around to meet your needs. For instance, if you roll Crotchety Old Curmudgeons and don’t like the idea of the players being forced to deal with a bunch of grumpy old people, consider making them children that were on a school field trip, or a bunch of unfinished robots acting strangely because their programming isn’t complete.